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| CHARACTER DESIGN I |
The
fundamentals of character design with a concerted emphasis on concept development, appeal,
construction, proportions, turn arounds, style, posing, attitude and expression models and
the development of basic drawing skills.
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| CHARACTER DESIGN II |
Continued
studies in the art of character design with a focus upon adapting the human figure to
animation. Requires the completion of Character Design I
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| CHARACTER DESIGN III |
Exercises in advanced character design theory through animal anatomy, variations in style, and an emphasis on 3d production design for characters. Requires the completion of character design II.
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| CHARACTER SCUPLTURE (
Not currently being offered ) |
The
fundamentals of sculpting a three dimensional character from two dimensional model sheets.
This course is integral to developing a sense of form necessary for successful character
design. Students will sculpt characters of their own design as well as established
characters.
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| BACKGROUND DESIGN |
Studies
in the fundamentals of background layout with an emphasis on perspective, composition,
design, staging, mood, texture and lighting.
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| CHARACTER ANIMATION (
Not currently being offered ) |
A
comprehensive study in the basic principles of animation and the application of those
principles in bringing a character to life through the mechanics of motion. Areas of focus
include squash and stretch, overlapping action, volume consistency, rhythms, lines of
action and timing with a strong emphasis on basic drawing. The course continues with
studies in acting, personality exposition and visual narratives.
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| VISUAL DEVELOPMENT |
An
introduction to visual development and production design with an emphasis on the
development of fundamental rendering skills. Specific areas of study include the use of
light and shadow upon form, control of gray scale values, tonal design, color theory
basics, rendering techniques in a variety of mediums and the development of academic
painting skills.
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| STORYSKETCH FUNDAMENTALS |
The
development of raw concepts into graphic narratives for production. Areas of concentration
include concept development, storyboard mechanics, camera moves, hook-ups, composition,
script analysis, staging, continuity and animatics.
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| BEGINNING PHOTOSHOP (
Not currently being offered ) |
An
introduction to digital color and design in Photoshop with an emphasis on basic tools and
functions of the program. Requires the completion of Visual Development and experience
with Windows 2000.
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| FLASH ANIMATION (
Not currently being offered ) |
Flash is the standard for animation on the Internet and is emerging for film, video, and television. Requires the completion of Character Animation and experience with Windows 2000. Not a stand alone class. Part of our Character Animation Program.
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| TEEN PROGRAM |
Comprehensive studies for teenagers in character design basics, perspective, rendering and concept development..
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| BUSINESS LAW FOR ARTISTS
( Not currently being offered ) |
An
introduction to principles of law and negotiations for animation artists. Topics will
include copyrights, contracts and general business law.
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| CHARLES ZEMBILLAS |
is the founder of The
Animation Academy. He is an independent character designer, animator, art director,
producer, and is a member of the Academy of Television Arts and Sciences. He is renowned
for designing Sony's Crash Bandicoot, Spyro the Dragon and the award-winning Jak and
Daxter video game characters.
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| JOSE LOPEZ |
is a founding father of
The Animation Academy and a character designer on the upcoming series "The Batman" for Warner Bros. TV Animation.
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| JOHN NEVAREZ |
is a storyboard and
visual development artist for Disney TV Animation.
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| WALTER GATUS |
is a character designer for Warner Bros Animation.
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| THOMAS PERKINS |
is a character designer on the upcoming series "The Batman" for Warner Bros. TV Animation.
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| ALAN SIMMONS |
is a veteran of the
"Batman", "Superman" and "Batman Beyond" series as well as "X-Men Evolution" at Film Roman Studios.
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| CHRIS COLLINS |
is a founding father of
The Animation Academy and is currently in production at Disney TV Animation.
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| ROBERT GOLD |
is formerly of the United States Navy. He is an ace of the academy and an experienced background design instructor with our Teen Progam.
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| KELSEY MANN |
is a director
for Cartoon Network.
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| CHANCE RASPBERRY |
is an Ace of The Academy and a veteran of several independent projects
produced at the school. He is currently working as a character layout
artist on "The Simpsons".
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| TIM WOLLWEBER |
is a sculptor and designer for Disney Entertainment Productions. He works on concepts
for shows, parades, and attractions for Disneyland.
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| GARY CLAIR |
is the lead conceptual artist and storyboard artist at Threshold Entertainment.
He also designs for Raptisoft and Popcap Games.
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| ARASH TIGARI |
is an Ace of The Academy and is a veteran of numerous independent animated
projects produced at the school. He is currently working as a visual
effects artist at Rhythm and Hues.
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| STEPHEN SILVER |
is the lead character
designer of Disney's "Kim Possible" and Nickelodeon's "Danny
Phantom"and upcoming "Crash Nebula".
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| KRISTEN SYCH |
is a character animator with Activision and has with 13 years professional experience in theatrical shorts, television, video, commercial, interactive software and the Internet and is destined to lead a mass migration of
interstellar colonists.
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| DEVON MARTIN |
is a character artist for
Disney Consumer Products.
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| AARON HORVATH |
is designing and
animating with Comedy Central.
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| LAWRENCE JACKSON |
is the founder of Kick Interactive and a veteran of educational CD-ROM production. He
specializes in high-end web design applications.
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| JEAN WRIGHT |
is reknowned for her animation writing seminars in the LA area. She's a member of the
Writers Guild of America, the Academy of Televison Arts and Sciences and an Emmy Award
judge.
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| LARISSA MARANTZ |
is a founding mother of
the Animation Academy. She is a veteran character designer of "The Rugrats"
television series.
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| ALEX MADRIGAL |
is an Ace of the Academy
and an experienced character design instructor with our Teen Program.
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| GARY MONTALBANO |
is a premiere independant
conceptual designer who has worked with many of the major animation and live action
studios in the entertainment industry. He is a publisher of his own line of fine art
prints and also works as an illustrator in print media.
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SYLVIE ABRAMS |
is a production manager
formerly with Disney Interactive.
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| SERAPIO CALM |
is a character designer
for Cartoon Network.
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| RICHARD CHAVEZ |
is among the industry's
most prolific production designers. He was an Art Director on "The Prince of
Egypt," production designer on "Spirit: Stallion of the Cimmaron," Disney's
upcoming "Brother Bear," and is currently head of Visual Development.at Sony
Imageworks.
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| SNAKEBITE |
is a Photshop artist formerly with Red Star Comics.
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| RANDAL J. KELLY, ESQ. |
is an attorney with 20
years experience with copyrights and contract negotiations for major art publishers and
studios. He is a graduate of U.C. Riverside cum laude,Southwestern School of Law and he is
a diplomate of The American Trial Lawyers College.
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| DAVID GEMMILL |
is master Flash animator
currently developing the upcoming "Montgomery Thump and Timbuk Too."
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